Software Engineer III
Multiple Locations: Orlando, Florida, United States • Austin, Texas, United States • Vancouver, British Columbia
Fusion powers EA Studios to create even greater player experiences.
We help shape the future from the way games are created, to how they are played and viewed.
We are a global team and the largest studio within EA! Creative Technologies is one of several teams within Fusion.
The Tools and Technology Team within Creative Technologies is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality.
Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality.
We partner with a global group of extraordinary creatives, fueled by imagination and a unified passion for creating amazing content and experiences.
The challenge ahead:
As a Software Engineer on the team, you will help lead the effort to deliver next-generation tools for sharing and interoperability.
The Tools and Technology team partners with Technical Artists across the company, with whom we collaborate to provide technology that brings art for modern games to life.
As a developer on the team, your job will be to write software and build technologies that help our partner teams be more efficient, with an eye towards common, scalable solutions that work across all groups and titles.
You will report to a team Development Director.
Day to day you will.
.
.
Solve complex, systematic problems in the domain of art tools, pipelines and workflows
Work with game team customers to develop and deliver user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content
Use creative and pioneering work to grow EA's technologies
Provide help and support to our users across EA
You are/you have…
Expertise in C# and WPF
5+ years of experience in tool development
Bachelor's degree in computer science or related field, or equivalent training and hands-on experience
Bonus if you have…
Understanding of build pipelines
Experience in unit-testing and automation
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations.
If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.
g.
Vancouver vs.
Victoria):
º $93,700 - $153,900 CAN Annually
Base salary is just one part of the overall compensation at EA.
We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more.
We believe amazing games and experiences start with teams as diverse as the players and communities we serve.
At Electronic Arts, the only limit is your imagination.