Generalist Gameplay Engineer - Central Football
Overview
Looking for a Software Engineer to develop in-game AI behaviors and player mechanics, to work with our gameplay team to improve and rework existing AI and animation systems.
In this position you will work side-by-side with Game Designers and Animators.
You will take part in the full game creation process from design and architecture, writing technical documentation, code implementation, debugging and tuning gameplay behaviors and ensuring owned features are shipped under performance, memory and load time budgets.
This position will be Hybrid/Onsite in Orlando, FL.
Requirements
Build and maintain gameplay systems in C/C++.
Ability to implement gameplay systems from existing technical designs.
Make recommendations to improve Design/Animation tools and pipelines, and make content creator workflows more efficient.
Work closely with the design and content teams to build AI character behaviors and interactions.
Debug, tune and refine existing functionalities in game.
Qualifications
Passion for making and playing games.
Robust solid C/C++ skills with ability to write clear, maintainable, portable code.
Excellent math skills with an emphasis on 3D math.
Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed.
Console programming experience on a multiplayer game.
Motivated, self-driven and energetic team player with a very strong work ethic and cooperative attitude
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more.
We believe amazing games and experiences start with teams as diverse as the players and communities we serve.
At Electronic Arts, the only limit is your imagination.